Chess2EZ
โ† โ™Ÿ๏ธ Chess2EZ

What 2,476 analyzed games reveal about chess blunders

Where blunders actually happen โ€” measured, not guessed. Every position below was scored by a real chess engine.

โ™Ÿ๏ธ Positions verified with a real chess engineHow we keep this accurateReviewed July 2026
2,476
games analyzed
3,290
blunders logged
1.3
blunders / game
20.8%
win chance lost per serious mistake

Based on 2,476games analyzed on Chess2EZ, and growing. We measure win-chance drops with a chess engine; there are no rating buckets here โ€” the sample isn't rated.

Where blunders happen: it's not the opening

Beginners obsess over opening theory, but that is rarely where games are lost. Splitting every logged blunder by move number tells a different story. The middlegame is where the most damage is done โ€” 49% of all blunders land there.

Opening (moves 1โ€“10)
13% ยท 441
Middlegame (moves 11โ€“30)
49% ยท 1,597
Endgame (moves 31+)
38% ยท 1,252

How bad are the mistakes?

Not every error is game-ending. We grade each move by how much win chance it throws away: an inaccuracy is a small slip, a mistake is a real error, and a blunder is a potential game-loser. Here is the split across every graded move.

Blunders
16%
Mistakes
30%
Inaccuracies
54%

What one blunder actually costs

A single serious mistake โ€” a blunder or a mistake โ€” costs an average of 20.8 percentage points of win chance in our data. That is often the difference between a win and a loss: hang one piece, and a comfortable position becomes a fight for survival. Multiply that by 3.9 serious mistakes per game and it is clear why cutting blunders is the single fastest way to climb.

See where YOUR blunders happen

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